Refinery29 2017-2018, Motion Graphics
+ Designed and animated: lower3rds, endcards, transitions, logos, data visualization.
+ Worked in Post Productions and Creative Services team to deliver trailers, sizzles, award submissions, case studies, episodes, presentations.
+ Of the awards submissions that I've worked on: Shatterbox won Best Video Series at Digiday awards; IAB 2017 and Snapchat were finalists.
ToorCrier 2017, Animator/illustrator
+ Planned and developed company explainer video.
+ Established style, storyboard, to animation in after effects.
+ Created infographics for company website.
Artist on Wizdy Pets, Wizdy 2016
+ Worked with Wizdy team on Mobile app for Asthma education.
+ Followed an established art style closely.
+ Tackled UI, design, and technical challenges in Unity.
+ Version control used: Github.
Lead Artist on Ophidia, MassDiGI SIP 2015
+ Worked with team to develop game for mobile and computer platforms using Unity.
+ Established art direction and worked closely with team on both art and mechanics.
+ Maintained consistency in style and quality between 5 artists.
+ Delivered assets both individually and collaboratively under tight deadlines.
+ Version control used: Perforce.
Design Intern, Hasbro 2014
+ Worked with art director to create style tile and moodboards.
+ Illustrated backdrops and made decor for play sets.
+ Collaborated with other artists to pitch toy concept.
Rhode Island School of Design
BFA Illustration 2016
Technical: After Effects, Photoshop, Illustrator, Animate CC, Premiere, Maya.
Artistic: Motion Graphics, Graphic Design, Illustration, Viusal Development.
Personal: Ability to quickly adapt to sudden changes. Efficient, decisive, self-aware. Works best in a group dynamic.