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Animator/illustrator, ToorCrier 2017

+ Planned and developed company explainer video.

+ Established style, storyboard, to animation in after effects.

+ Designed and animated character in Animate CC

+Created infographics for company website


Artist on Wizdy Pets, Wizdy 2016

+ Worked with Wizdy team on Mobile app for Asthma education. 

+ Followed an established art style closely.

+ Tackled UI, design, and technical challenges in Unity. 

+ Version control used: Github. 


Lead Artist on Ophidia, MassDiGI SIP 2015

 Worked with team to develop game for mobile and computer platforms using Unity.

+ Established art direction and worked closely with team on both art and mechanics.

+ Maintained consistency in style and quality between 5 artists.

+ Lead open sessions of critique between 4 different teams.

+ Delivered assets both individually and collaboratively under tight deadlines.

Version control used: Perforce.


Design Intern, Hasbro 2014

+ Worked with art director to create style tile and moodboards.

+ Illustrated backdrops and made decor for play sets.

+ Collaborated with other artists to pitch toy concept.



Artistic: Game Asset Creation, Character/Environment/Prop Design, UI design, Digital Painting, 2D Animation, ColorKey/Storyboarding.

Technical: Adobe Suite, Unity, Perforce, Github, Maya, Kanban, Agile.

Personal: Ability to quickly adapt to sudden changes. Efficient, decisive, self-aware. Works best in a group dynamic.



Rhode Island School of Design

BFA Illustration 2016