Artist on Wizdy Pets, Wizdy 2016
+ Worked with Wizdy team on Mobile app for Asthma education.
+ Followed an established art style closely.
+ Tackled UI, design, and technical challenges in Unity.
+ Version control used: Github.
Lead Artist on Ophidia, MassDiGI SIP 2015
+ Worked with team to develop game for mobile and computer platforms using Unity.
+ Established art direction and worked closely with team on both art and mechanics.
+ Maintained consistency in style and quality between 5 artists.
+ Lead open sessions of critique between 4 different teams.
+ Delivered assets both individually and collaboratively under tight deadlines.
+ Version control used: Perforce.
Design Intern, Hasbro 2014
+ Worked with art director to create style tile and moodboards.
+ Illustrated backdrops and made decor for play sets.
+ Collaborated with other artists to pitch toy concept.
Artistic: Game Asset Creation, Character/Environment/Prop Design, UI design, Digital Painting, 2D Animation, ColorKey/Storyboarding.
Technical: Adobe Suite, Unity, Perforce, Github, Maya, Kanban, Agile.
Personal: Ability to quickly adapt to sudden changes. Efficient, decisive, self-aware. Works best in a group dynamic.
Rhode Island School of Design
BFA Illustration 2016